Our cutting-edge 3D production software for Autodesk Maya, for the Game, Animation and VFX industries
Featuring the industry’s first fully procedural auto-rigging software, and a rapidly evolving auto-skinning tool-set
Komotion gives 3D professionals a range of powerful and innovative tools with brand new techniques, opening up brand new ways of thinking about 3D
Altogether bringing unprecedented productivity and creativity
Artists and Animators don’t need any technical skills to explore the completely new creative possibilities with Komotion
And for studios, Komotion for Maya fits seamlessly into existing Game, Animation and VFX production pipelines
Limited Procedural vs. Fully Procedural
AdvancedSkeleton is a ‘limited procedural’ auto-rig; like many others, it relies solely on constrained manual editing, fixed templates and pre-built modules for rigging.
Komotion for Maya is a ‘fully procedural’ auto-rig; from end-to-end, all chains are procedurally created and configured from scratch for any possible rigging need.
Above - A timelapse video showing Komotion used to rig, skin and animate the Dragon in the demo
Learn more about Komotion’s fully procedural auto-rig, the extensive configuration and rapid productivity building rigs, and how it solves many common technical challenges
Explore the unique animation controls in the Komotion toolset, how controls can be used in-tandem with procedural rigging, and the completely new creative possibilities to explore
Learn about some of the practical use cases for Komotion, from solving technical and creative challenges, to exploring creative new effects and animations
Read the case study on the ‘Dragon and Vines’ scene shown in some demo videos, and the unprecedented rigging, skinning and animation made possible with Komotion