Rigging with Komotion for Maya
Komotion for Maya has the only Auto-Rig that can produce any Skeletal Structure – from scratch!
Cutting-Edge Auto-Rigging software for Maya
The industry’s first fully procedural auto-rig!
Procedurally create bone chains, and link to build complex rigs in minutes, meeting extensive technical requirements; instead of hours or days!
Rigging is far easier, and technical challenges are significantly reduced, wiping out most R&D
Production Pipelines are more agile, and far less linear
Extremely rapid Skeletal Rig prototyping
Entirely New Technical and Creative Solutions
Build Rigs to stretch directly onto mo-cap!
Opens up completely new ways of thinking about Rigging, and leveraging it for animation
Intuitive parenting system with Komotion Bone Chains fully interchangeable with other structures
Unmatched productivity building and testing of complex rig ideas and solutions
Built-in technical features and options allows for advanced rigging with no need for technical skills!
New Combined, Embedded Controls System
Built into all procedurally created Komotion Chains:
All controls built into every singular chain
IK and FK built into all chains with our innovative 6-DOF Kinematic technique; an industry-first!
Industry-first 6-DOF Mirroring/Posing
Common and new, advanced Animation Controls
Effortless non-uniform scaling and stretching of bone chains and segments
Spline Controls and a Chain Accessory controller
Every control type is always present and accessible
Full Cross-Compatibility with other Auto-Rigs and Custom Rigs
Komotion Rigs and Chains allow for integration and innovative rig creation, re-creation and structure combining. Completely new technical and creative possibilities using Komotion Chains, such as:
Freely extending any existing Skeletal structures, even rigs with existing character animation
Linking and integrating Komotion Chains onto custom rigs, and rigs built with 3rd Party auto-rigs
Re-assemble or build onto pre-existing rigs