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Rigging, Animation, Skinning and Exporting Tutorials

 
 

This series of Komotion for Maya tutorials guides first-time users through the use of Komotion for 3D Content Creation, and also serves as a practical reference guide for experienced users.

First-time users will start out learning the fundamentals of Komotion’s fully procedural auto-rig, how to link and parent Komotion chains to rapidly build complex and creative structures, use the wide range of animation controls, start using Komotion’s auto-skinning toolset, and export everything to game engines and USD/Alembic.

For all first-time users starting out with Komotion for Maya, we strongly recommend starting with the ‘Introduction’ section below:


Introduction

Start off by learning the basics of the Komotion toolset, the general 3D production pipeline and workflow for content creation, and the key principles behind Komotion’s fully procedural auto-rig.


As Komotion can be quickly learned and put to practical use in several hours, we recommend covering the whole tutorial series if time permits.

For Riggers, TDs and Generalists: We recommend these users cover the whole tutorial series, going through each tutorial, starting first with ‘Starting Komotion Skeleton Creation’.

For Animators: If Animators need to quickly start animating Komotion Rigs and Chains, we recommend following the ‘Core Controls and Animation’ Column (or the even numbered tutorials), and working through that set.


Rigging


1. Starting Komotion Skeleton Creation

  • Learn how to create and configure Komotion structures and chains

  • Learn key Komotion controls to build structures, link chains, and use kinematics

  • Use Komotion System Controls for switching controls, and states/resets


3. Linking and Parenting Komotion Chains, and working with Komotion Nodes

  • Linking and parenting chains to build structures with the Komotion Auto-Rig

  • Using the Dynamic Configuration commands for advanced Linking

  • Overview of the standard Komotion Nodes in all Komotion Chains and Rigs, and usage for linking


5. Advanced Skeleton Configuration

  • Configure and create bone chains for a wide range of uses

  • Rapidly build complex structures, and solve technical challenges


7. Optimally Configuring Komotion for Maya

  • How Maya can be configured to improve Komotion performance

  • General usage tips on working with the Komotion toolset

Animation


2. Using the Komotion Controls and System

  • Working with the key rig and bone chain controls, and system commands

  • Using Komotion Auto-Rig Reset commands and switching control states

  • Komotion in Maya, how to load Komotion Rigs from a scene, and current known limitations


4. Komotion Spline Controls, Path Objects, and Path Joints

  • Using the core Spline controls and key practical use cases

  • Leveraging Knots Path Objects and Splines in Komotion Chains for Animation

  • Advanced usage of the Path Objects and Path Joints


6. Accessory Controls

  • Working with the Accessory Controls and bone chains

  • Using the Accessory Controls with structures and other controls


8. Advanced Animation Controls

  • Master Komotion Animation controls for unique character posing

  • Use the Animation controls with structures and individual bone chains


Skinning


9. Komotion Skinning

  • Learn how to use Komotion Auto-Skinning to improve productivity

Exporting


10. Komotion Exporting

  • Learn how rigs, chains and animations can be exported to Game Engines such as UE4 and Unity

  • Exporting tips and detail on USD/Alembic