Rigging, Animation, Skinning and Exporting Tutorials
This series of Komotion for Maya tutorials guides first-time users through the use of Komotion for 3D Content Creation, and also serves as a practical reference guide for experienced users.
First-time users will start out learning the fundamentals of Komotion’s fully procedural auto-rig, how to link and parent Komotion chains to rapidly build complex and creative structures, use the wide range of animation controls, start using Komotion’s auto-skinning toolset, and export everything to game engines and USD/Alembic.
For all first-time users starting out with Komotion for Maya, we strongly recommend starting with the ‘Introduction’ section below:
Start off by learning the basics of the Komotion toolset, the general 3D production pipeline and workflow for content creation, and the key principles behind Komotion’s fully procedural auto-rig.
As Komotion can be quickly learned and put to practical use in several hours, we recommend covering the whole tutorial series if time permits.
For Riggers, TDs and Generalists: We recommend these users cover the whole tutorial series, going through each tutorial, starting first with ‘Starting Komotion Skeleton Creation’.
For Animators: If Animators need to quickly start animating Komotion Rigs and Chains, we recommend following the ‘Core Controls and Animation’ Column (or the even numbered tutorials), and working through that set.
1. Starting Komotion Skeleton Creation
Learn how to create and configure Komotion structures and chains
Learn key Komotion controls to build structures, link chains, and use kinematics
Use Komotion System Controls for switching controls, and states/resets
3. Linking and Parenting Komotion Chains, and working with Komotion Nodes
Linking and parenting chains to build structures with the Komotion Auto-Rig
Using the Dynamic Configuration commands for advanced Linking
Overview of the standard Komotion Nodes in all Komotion Chains and Rigs, and usage for linking
5. Advanced Skeleton Configuration
Configure and create bone chains for a wide range of uses
Rapidly build complex structures, and solve technical challenges
7. Optimally Configuring Komotion for Maya
How Maya can be configured to improve Komotion performance
General usage tips on working with the Komotion toolset
2. Using the Komotion Controls and System
Working with the key rig and bone chain controls, and system commands
Using Komotion Auto-Rig Reset commands and switching control states
Komotion in Maya, how to load Komotion Rigs from a scene, and current known limitations
4. Komotion Spline Controls, Path Objects, and Path Joints
Using the core Spline controls and key practical use cases
Leveraging Knots Path Objects and Splines in Komotion Chains for Animation
Advanced usage of the Path Objects and Path Joints
6. Accessory Controls
Working with the Accessory Controls and bone chains
Using the Accessory Controls with structures and other controls
8. Advanced Animation Controls
Master Komotion Animation controls for unique character posing
Use the Animation controls with structures and individual bone chains
9. Komotion Skinning
Learn how to use Komotion Auto-Skinning to improve productivity
10. Komotion Exporting
Learn how rigs, chains and animations can be exported to Game Engines such as UE4 and Unity
Exporting tips and detail on USD/Alembic